Reference
Components A component stores the data of an entity and can be modified by systems.
Configuration How to configure the Pine engine in a Java project.
Entities Entities are unique elements inside a world that can have components. Every entity has a Transform component, which contains data about its position, parent and children.
Input In Pine, input handling is done by input systems.
Scene Scenes are responsible for loading systems and entities into the world.
Resource loading Pine uses a resource pool to manage resources efficiently, by avoiding loading resources multiple times.
Systems Systems look for certain combinations of components in entities and modify the data of said components in each frame. Systems determine the behaviour of entities.